Star Trek II: Wrath of Khan Redux - Fan VFX Replacement Showcase

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Brief Synopsis:
The Wrath of Khan as it might have been, had it not been made on a tight budget with recycled VFX by the Paramount Television Unit (which it was astonishingly)
To replace almost every VFX shot in Star Trek 2 The Wrath of Khan with new, fan made VFX, extend a few scenes, add in some scoring and audio enhancements and trim some cringe from the Director's Cut
Additional Notes:
Khan had circa 105 VFX shots excluding most of the viewscreen shots. This version has 158 VFX, all created by fans and enthusiasts online. over 95 Shots have been replaced including the famous Genesis sequence and 23 new shots added. I have used a myriad of sources, 4 in particular, 11 in total. I had previously made two versions of this edit which only replaced recycled shots from STTMP. One based on the Theatrical Version in which the new VFX were similar to the replaced shots by Hike animation. The other (derived from the Director's cut with the more sturated color timing), leaning heavily to DeLImited's Unity II project in which the shots replace Drydock with the Spacedock from ST3 onwards. In both cases given the exclusivity of the VFX origins, I did not feel I could submit these, and thus they remain in the vault. However, I recently shared these with a fell editor, and over the years I have ammassed a huge library of reimagined VFX shots from all the ST movies. When I did a recent tally, I realised the only sequences I could not replace were the initial attack on the Enterprise (and even there there are a couple of new establishing shots), and the final Genesis device detonation shots. So I decided to see if it would work. Together with many repurposed standalone VFX from other people and fans out there, I constructed this newer version with a plethora of sources. Since we are in the artistic endevours of reimagining etc, I though it would fun to see what this movie would like with a more modern VFX sensibility. I have also added many new establishing shots which the original was short off for VFX budget reasons. I have also reinstated missing dialogue (the Turbo shaft scene and the references to Sulu's forthcoming command of the Excelsior)...and one or two more surprises including score enhancemnts using James Horner music which is not from ST2, but sounds very like ST 2. There is also some additional foley added in places and some VFX fixes of my own. There is alsoi a completely remade from scratch opening title credit roll. That's the lowdown folks.
Other Sources:
Star Trek II Expanded CD
Brainstorm , James Horner CD
DeLimited Productions
Hike Animation
Special Thanks:
ParaniodAndriod for his outstanding Quality Control over 7 iterations and micro iterations of this edit over an intense two months with 100s of tweaks, suggestions and technical observations which were almoist all addressed in full.

ArtisDead, for his continued encouragement, advice and observations.
Release Information:
Special Features
Editing Details:
Khan contained about 110 VFX shots. It now contains 158 vfx shots, of which 11 are original shots. Half of those old original vfx come from the final Genesis device detonation.

There are 11 new extensions or establishing shots. One extension contains 6 new vfx and 49 audio elements in 9 secs of material in order to deliver the inserted material ( which had no audio in the original).

15 new scoring enhancements, half using music by James Horner not from ST II.

A significant re-resequencing of the Mutara Nebula battle for pacing and facilitating of new VFX material.

New color grade throughout, including VFX.

All new VFX had a 35mm grain overlay applied.

More than half were in the wrong aspect ratio and/or frame rate. All corrected now.

Some compromises remain, but are very few, including retaining full length NEW VFX where a frame or two was missing rather than truncate or try to finesse audio which would be dissonant.

The biggest challenge using the new vfx was maintaining a visually consistent continuity, which hopefully has been achieved.
Cuts and Additions:
0:00:00 Added Paramount Star Trek Fan Film Disclaimer
0:00:10 Added KEY to on screen discrete visual markers indicating Audio, VFX and both changes
0:00:18 Added WRAITH Logo
0:00:48 Added Logo
0:00:55 Version id
0:00:57 Added Paramount logo from TRANSFORMERS to pan up to the stars
0:01:10 Cross fade to panning up starfield taken from 4K Star Trek: The Motion Picture overture to act as new background plate to new titles. Tracked with care for near seamless transition.
0:01:18 All new opening Credits created from scratch. All captions required manual “kernelling”.
0:03:09 Added Faneditor, QC, and VFX main sources (full sources in end credits) credit
0:03:14 Added VFX sources credit for most used sources
0:03:41 Added missing “Nicholas Meyer” Screenplay credit per IMDB
0:04:00 AUDIO 01 added to Enterprise simulation scene using TOS Bridge and red alert foley
0:06:00 VFX 001 – 3 Klingons vessels
0:06:08 AUDIO 02 Added Red Alert Klaxon from TOS
0:06:10 VFX 002– 3 Klingons vessels
0:06:20 VFX 003– 3 Klingons vessels prepare to fire torpedoes
0:06:22 VFX 004– 3 Klingons vessels fire torpedoes
0:09:44 Score 01 – SCORE 01 “Kirk Takes Command” From STII CD to span into the first scene addition
0:09:58 AUDIO 03 small shuttlepod engines added
0:09:59 AUDIO 04 Engine sound added for Reliant for extended shot
0:10:00 VFX 005-011 – New Sequence of the Reliant departing spacedock for Project Genesis
0:10:01 Caption added to describe the mission
0:10:15 Added Reliant re-located V.O. of Chekov’s partial log Enterprise to better facilitate the scene addition
0:10:59 Score 02 - SCORE 01 “Kirk Takes Command” From STII CD concludes and overlaps into Kirk’s apartment Enterprise
0:14:14 A retiming of the establishing shot approaching Ceti Alpha to accommodate the removal of one of Chekov’s Log lines that had been moved to earlier in the edit
0:14:14 CAPTION added “Mutara Sector Project Genesis to tie in with the earlier Reliant relocated VO to the Reliant leaving space dock.
A replacement Enterprise VFX does exist for this establishing shot, BUT the planet looks completely different Enterprise than in any other utilized shots thus, despite being present Enterprise in the edit for some time, I decided to remove it for visual continuity consistency.
0:14:18 AUDIO 05 Engine sound added for Reliant for extended shot
0:27:37 First shot of Kirk in travelpod has been altered to imply lighting
0:27:42 VFX 012-015 3 shot replacement Enterprises now establishing that Kirk is in fact approaching a spacedock not drydock
0:27:48 VFX 016 Bespoke reflection lights were added to this shot, enhancing some previous work from source.
0:27:49 Score 03 Music here is carefully extended in order to facilitate the addition of the long lost Sulu dialogue.
0:27:52 VFX 017-018 Two additional shots establishing the journey inside the spacedock taken from differ sources, but used to maintain continuity
0:27:58 VFX 019 Bespoke reflection lights have been added to this shot
0:28:04 VFX 020 Passing travel shot of USS Grissom
0:28:11 VFX 021 Bespoke reflection lights have been added to this shot infamous due to the last few frames indicating that Sulu’s dialogue was truncated; a fandom fave.
0:28:13 SCENE EXTENSION 01 - ADDED missing Sulu dialogue over the now extended scoring which began at 27:49
0:28:15 VFX 022 Travelpod travelling in spacedock from alternate source to next shot
0:28:19 VFX 023 Establishing new shot of Enterprise docked, shortened by 2 secs to accommodate previous shot
0:28:27 Added Sulu dialogue ends seamlessly as extended SCORE 04 dovetails into the original soundtrack.
It should be noted that Sulu’s dialogue had to also be manipulated to fit the scoring constraints dispute adding a music extension.
0:28:27 VFX 024 Bespoke reflection lights have been added to this shot
0:28:32 VFX 025 Concluding added travelpod shot docking with Enterprise
0:30:36 Removed a few seconds of cringe dialogue but retained most of Dir Cut addition.
0:30:59 Removed a few seconds of cringe dialogue but retained most of Dir Cut addition.
0:31:32 VFX 026-035 Added 9 new shots from 2 sources , with some resequencing and tweaks to Enterprise light p now in Spacedock
0:33:08 VFX 036-045 10 new shots of the Enterprise departing spacedock from two sources
0:33:13 VFX 046 Inserted shot of Enterprise firing Thrusters from alternate source
0:33:49 VFX 047 Had to recolor the reflector dish as it lit up to match the continuity of the other sources and the rest of the movie
0:33:48 VFX 048 Control room POV with Enterprise leaving Spacedock
0:34:07 VFX 049 Long panning shot of Enterprise approaching doors
0:34:09 VFX 050 Exterior Spacedock Enterprise egress
0:34:11 VFX 051 New shot of Enterprise accelerating away from spacedock.
0:34:41 VFX 052 New shot of Enterprise accelerating into distance
0:34:48 OLD 001 Establishing shot of Space Station Regula
0:39:14 VFX 053 Enterprise fly past Saturn
0:39:48 OLD 002 Establishing shot of Space Station Regula
0:40:45 VFX 054 New Enterprise shot and audio
0:43.03 VFX 055 New Enterprise and Audio
0:44.09 VFX 056 Enterprise goes to warp
0:44.13 VFX 057 New Reliant Shot
0:45.19 VFX 058 Enterprise in warp
0:46.16 EXT 2 VFX 059 New Enterprise drop out of warp and audio build
0:46:18 SCORE 05: 1-09 tv theme “warp 8” from STTMP Spec Ed CD
0:47.50 VFX 060 New Genesis effect
0:50.52 VFX 061 New Reliant towards camera
0:51.27 VFX 062 New viewscreen Reliant
0:51.39 VFX New viewscreen Enterprise
0:52.07 EXT 03 VFX 063 Enterprise approaches Reliant
0:52.29 Spock scanner from TV series audio
0:52.38 VFX 064 Enterprise approaches Reliant
0:52.46 Spock scanner from TV series audio
0:52.54 Spock scanner from TV series audio
0:52.56 VFX 065 Reliant fire
0:52.58 VFX 066 Enterprise hit
0:53.01 VFX 067 Reliant fires
0:53.03 VFX 068 Enterprise fires
0:53.04 VFX 069 Enterprise hit
0:53.10 VFX Red alert audio from TV Series
0:53.37 VFX 070 Enterprise hit
0:54.18 VFX 071 viewscreen Reliant away
0:54.22 VFX 072 Reliant viewscreen fire
0:54.25 Red alert audio from TV Series
0:54.29 VFX 073 Reliant
0:54.31 Red alert audio from TV Series
0:54.42 VFX 074 Reliant approach
0:54.47 Red alert audio from TV Series
0:55.21 EXT 04 VFX 075 Enterprise approach
SCORE 06 Score “10- surprise attack” From ST2 CD Expanded
0:55.22 Spaceship audio
0:57.24 VFX 076 Reliant distance past Enterprise
0:57.59 VFX 076 Enterprise looms over Reliant
0:59.25 E VFX 077 Enterprise fires
0:59.28 VFX 078 Reliant hit
0:59.29 VFX 079 Enterprise fir
0:59.31 VFX 080 Reliant dome hit
0:0:59.46 VFX 081 Reliant close pass over Enterprise
0:59.57 OLD 03 Reliant flies away
1:00.35 OLD 04 Damaged Enterprise
1:03.17 13 “13 Brainwashed” From ST2 CD Expanded
1:03.18 VFX 082 New Enterprise approach Regula
1:03.29 VFX 083 Establishing shot Regula and Enterprise approach
1:04.29 OLD 05 Close up Enterprise and Regula
1:04.11 SCORE 07 “13 Brainwashed” From ST2 CD Expanded
1:05.33 “03 Gaining Access” from Brainstorm Cd, James Horner
1:05.34 VFX 084 Regula and Enterprise
1:17.04 Last 20 or so frames Kirk removed (odd face)
1:17.05 VFX 085 Reliant single close up overhead and pan
1:21.05 SCORE 08 “03 – Khan’s pets” from ST 2 Expanded CD
1:21.19 EXT 05 VFX 086 New flyby overhead Reliant
1:22.22 VFX 087 Reliant approach Regula
1:22.24 VFX 088 Reliant approach Regula
1:22.35 SCORE 09 “03 – Khan’s pets” from ST 2 Expanded CD
1:21.19 EXT 05 VFX 086 New flyby overhead Reliant
1:22.39 VFX 089 re colored viewscreen only
1:22.44 VFX 090 re colored viewscreen only
1:22.46 VFX 091 Regula and Reliant plus audio build
1:22.46 VFX 092 Recovered dialogue NEW where Kirk mentions his son to Spock and Spock responds
1:22.48 OLD 06 shot Enterprise to Reliant panning past Regula to top of planet
1:25.59 VFX 093 Enterprise fly from Regula 1
1:26.03 Red alert audio from TV Series
1:26.35 VFX 094 Reliant fly from Regula 1
1:26.45 VFX 095 New viewscreen Enterprise in distance
1:26.54 VFX 096 Enterprise fly from Regula 1
1:26.59 VFX 097 Reliant fly from Regula 1
1:27.03 VFX 098 Reliant flies into distance and we see the Mutatra Nebula
1:27.10 VFX 099 Enterprise with Mutara Nebula in the distance
1:27.15 VFX 100 Reliant in pursuit
1:27.19 Spock scanner from TV series audio
1:27.30 VFX 101 Reliant flyby
1:27.32 VFX 102 Enterprise in distance, Reliant pursues
1:27.42 VFX 103 Reliant fires, Recolored torpedo progressively
1:27.43 OLD 07 Enterprise being shot on
1:28.14 SCORE 10 “17 Battle in The Mutarara Nebula” bespoke mix From ST2 CD Expanded
1:28.15 Spaceship audio
1:28.11 EXT 06 VFX 104 Ext Enterprise towards Nebula
1:29.37 VFX 106 Enterprise approach to Nebula
1:29.47 VFX 107 Reliant approach to Nebula
1:29.58 VFX 108 Reliant in nebula
1:30.07 SCORE 11 “03 Gaining Access” from Brainstorm Cd, James Horner
1:30.11 Spock scanner from TV series audio 1:30.50 109 Reliant o/h neb
1:30.58 VFX 110 Enterprise emerging in the nebula
1:31.07 VFX 111 Enterprise rise in nebula
1:31.21 VFX 112 Enterprise emerge behind Reliant
1:31.33 EXT 07 VFX 113 Additional new shots of Enterprise fire on Reliant with full audio rebuild of 48 elements in 9 seconds..
1:31.4 VFX 114 Enterprise approach Reliant in nebula
1:31.49 VFX 115 Enterprise behind Reliant nebula
1:32.01 VFX 116 Enterprise turn in nebula
1:32.09 VFX 117 Reliant in nebula
1:32.13 VFX 118 Enterprise in nebula
1:32.22 VFX 119 Enterprise in nebula
1:32.27 VFX 120 Reliant in nebula
1:32.31 VFX 121 Enterprise turn neb
1:32.33 VFX 122 Reliant fires
1:32.34 VFX 123 Enterprise fires
1:32.36 VFX 124 Enterprise miss Reliant
1:32.38 VFX 125 Enterprise under hull fire
1:32.39 VFX 126 Reliant hit
SCORE 12 Bespoke Mutara mix from ST 2 Extended CD
1:32.40 VFX 127 Reliant fires
1:32.42 VFX 128 Enterprise hit
1:32.44 VFX 129 close up hit Enterprise
1:32.46 VFX 130 Enterprise saucer fire
1:32.49 VFX 131 Reliant hit
1:32.51 VFX 132 return to DC
1:33.04 SCORE 13 “8 Reliant Surprise Attack Enterprise” from ST 2 Extended CD
1:33.07 EXT 09 VFX 133 'ext new establishing shot Enterprise
1:33.09 Red alert audio from TV Series
1:33.21 SCORE 14 “18 Buried alive” from ST 2 Extended CD
1:33.43 SCORE 15 “03 Gaining Access” from Brainstorm Cd, James Horner
1:34.00 Spock scanner from TV series audio
1:34.09 VFX 133 Nebula Reliant
1:34.22 VFX 134 Enterprise turn nebula
1:34.31 VFX 134 Enterprise come from behind Reliant
1:34.56 VFX 136 Enterprise rise from behind
1:35.03 VFX 137 New viewscreen Reliant
1:35.05 VFX 138 Enterprise continues to rise
1:35.09 VFX 139 New viewscreen Reliant
1:35.20 VFX 140 Long shot Enterprise behind Reliant
1:35.24 OLD 08 shot gantry explode
1:35.27 VFX 141 Reliant hit
1:35.29 OLD 09 flip nacelle
1:35.31 OLD 09 Nacelle shot
1:35.50 OLD 10 damaged Reliant shot
1:36.09 Spaceship audio
1:36.09 VFX 142 new audio
1:36.23 VFX 143 new Reliant shot
1:37.58 Spock scanner from TV series audio
1:39..03 OLD 11 old underside Enterprise
1:39.12 OLD 12 Reliant damage
1:40.04 OLD 13 long Enterprise Reliant
1:40.48 VFX 144 close Enterprise
1:42.35 OLD 14 Enterprise warp
1:46.35 VFX 145 Enterprise interlude shot to catch breath after big climax
Score 13 “01 main title” STTMP CD fade out sustained
1:49.12 VFX 146 Est shot Enterprise
1:50:00 VFX 147 Theatrical jump cut from pan to planet, corrected and now smooth
1:51:27 VFX 148 nu pan fly off warp star final shot
Bespoke end credits
“Judson Scott as Joachim” added
VFX sources added
Audio sources added
Thanks added
Music sources added
Fan disclaimer
Wraith logo
FE logo
Cover art by Wraith (DOWNLOAD HERE)


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(Updated: February 02, 2023)
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The joke is on us. I'm sure that Wraith is sitting somewhere in the rolling English countryside gnoshing on some Asiago cheese, laughing because we didn't get it. Even after, he made it clear that the edit was a narrative experiment in which he compiled a myriad of special effects from a myriad of sources together to showcase as many fanmade vfx as possible. Wraith was also very clear about the edit not being perfect and not being to everyone's taste. So many of us came into the edit with the wrong eyes.

Many of us decided that given Wraith's success recently with so many other franchises, that this was his would be "Star Trek II Opus" and many watched it as such. We fooled ourselves by not reading the fine print. That would come later. This edit was an expository satire as much as anything.

I think we can safely assume that Wraith never intended for this edit to be mistaken for his actual integral release. It seems obvious that he knew that it would instigate a wide range of opinions. Wraith found some intriguing fanmade vfx that he was interested in using. Then he found more...then like the proverbial kid visiting the candy store, rabbit trailed into so many of these fan made vfx, that his mind began to race in wonder as it usually does. This is Wraith at a brilliant moment. So he assembled all the zillions of effects to showcase these little curiosities that set his mind to wonder because he he said...a "what if".

And although not perfect, they seemed to go together well and mainly worked. So he polished it up the best that he could and shared it. But it needed to be watched with the right eyes. Eyes that understood that this edit was not meant to be mistaken for a definitive work. It was meant to be seen as an expository experiment. It is.

Wraith is probably still laughing.

When he released the actual definitive version, Wraith said,

"This is my original edit and intention for Recycled VFX Replacement for ST 2, again based on the material created by VFX fanartists on the web.

The original edit replaced ONLY the recycled VFX and had just 4 new establishing or enhancing shots very carefully selected and placed.. Similarly there were a handful of minor scoring enhancements applied to the Theatrical Cut so as not to alter the pacing of Director’s intention or the tone of the film.

It was while re-rendering this for preview, that I realised there were enough VFX to virtually replace every shot. So I did this to the expanded Director’s Cut, my previous submission.

As I expected and noted, there were inherent limitations and issues, and the departure from the Theatrical Cut and wholesale carpet bombing of ILM’s astonishing work risked a “Special Edition” reaction. Better that than we not play, experiment and push the boundaries I say.

For this original version, the VFX shots are nearly all NOT the VFX used in the Expanded Director’s Cut, and are visually and tonally very much like the shots they replaced.

A few have seen this edit some time ago so I hope you now can ALL enjoy this more respectful AND my original edit of ST 2 circa 2018."

I feel like this edit was excellent in the fact that it accomplished that which it set out to do...

Bravo! Well Done. My friend!

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(Updated: December 14, 2022)
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There have have several reviews of Wraith's fanedit of the CGI-enhanced Star Trek II: The Director's Cut, and not all of them have been charitable. What the various FanEdit members do not realise is that Wraith's creation is not actually a film made for entertainment purposes: it is one of the educational films. In much the same way that Wraith had created fanedits of The Alamo and A Star is Born for their historical and cultural value, he has created this fanedit of Star Trek II as a means of exploring the different ways in which CGI could be created by other devotees of Star Trek.

After searching through various Youtube video files from other contributors and combining their footage together, he managed to create a film that utilises CGI as much as possible to replace the conventional (analogue) visual effects from the early 1980s. Wraith's video and audio editing is flawless, as per usual, but the various CGI film clips that have been provided from the myriad number of other sources have not been created with a uniform degree of quality or style.

The most notable difference in the quality was in the duration of the film clips. Back in the late 1970s and early '80s, it was typical of the film makers to create visual effects sequences that would last for 5-to-6 seconds, giving the audience sufficient time to observe and mentally interpret what they were seeing. The Youtube contributors to Wraith's fanedit have created a number of film clips that have durations of only 2-seconds, being shown and then cutting to another clip of equally short length. The audience is left struggling to mentally process the visual input while still being able to concentrate on the actual storyline itself. This was particularly noticeable during the scene where Kirk, Sulu, McCoy and Uhura travel to the spacedock in the little transport pod.

Another problem with trying to coordinate multiple Youtube clips to a single fanedit is that the CGI visuals that are produced might not necessarily be synchronised with the original soundtrack. In this fanedit of Star Trek II, when the crew of the Enterprise are preparing for battle (while the starship is orbiting a planetoid), the inspirational music of James Horner rises progressively higher and becomes louder, eventually reaching a crescendo, but instead of reaching the climax at the exact moment when the Enterprise accelerates out of the orbit of the planetoid and heads toward the Mutara Nebula, as in the original cinema cut, this fanedit has the crescendo take place when the Reliant is shown on the screen. When the Enterprise is shown, only a few seconds later, the ominous theme music for the Reliant is then heard.

Unlike my previous reviews of Wraith fanedits, this one is not universally graded as 10 in every category (audio/video quality, etc). This was due to the haphazard nature of the various film clips that were obtained by Wraith. Wraith's own video and audio editing were just as good as they have ever been, but the narrative, audio/video quality and, ultimately, the enjoyment, were less than the original cinema cut, or the directors cut for that matter.

Regardless of the quality of the finished fanedit, the creation of this CGI-enhanced movie was necessary. While most fanedit movies can be created by a single, dedicated editor, occasionally there will be movies that will require the combined efforts of whole teams of faneditors. Wraith's attempt at practicing and working with a variety of different video/audio clips from multiple Youtube sources shows that, at some point in the future, the members of the fanedit community could (or indeed should) be able to combine their efforts to create these future fanedit movies.

As the character of Admiral Kirk stated to Lieutenant Saavik in the film, "We learn by doing."

Once again, Wraith has done his part in advancing the work of the FanEdit website, and the FanEdit community as well.

Well done Wraith!

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This edit is a delight. I have seen this movie countless times by now, so the opportunity to watch it again with a fresh coat of paint was a wonderful gift.

However, I'd warn my fellow nerds that such extreme familiarity can also hurt the experience, as certain additions might feel strange or jarring because you are so used to the brisk pace of the original film. There are also certain minor additions, such as the new introduction of the Reliant, that feel wholely unnecessary, and there are one or two VFX additions that are demonstrably worse than what was first created back in the early 1980s.

That said, I don't think the intention of this edit was necessarily to craft the "best" version of this film, but rather to give a showcase to the dozens of fan-made VFX done over the years. In that respect, I think Wrath of Khan Redux is a complete success. And it will no doubt be used as the jumping off point for further fan edits that might chip away at some of the more awkward or superfluous additions to create an even more refined version of what is still the greatest Star Trek film to date.

I cannot recommend this edit enough to fans of Star Trek. It was clearly made with love and affection. The final battle in the nebula is the true stand-out here. My jaw was on the floor for a lot of it. Again, being able to see something so familar with fresh eyes is such a gift.

My sincere thanks to Wrath and all involved. Excellent work!

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(Updated: December 06, 2022)
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I watched the 7gb file and it looked a bit soft and had a large amount of pixelation for a file of its size.

Visual Editing
I was intrigued, but I'll admit I'm not too keen on the added cgi footage. As pointed out in BionicBob's review, the back and forth between cgi and ILM models feels a bit jarring as is the frame rate issues with the differing sources. Unfortunately much of the additional ship scenes feel more like a dvd menu in quality. This is no fault of Wraith, but I'm not sure the quality of the shots were worth the alternate shots in terms of visual continuity. There are a few cgi shots that looked fantastic. The genesis proposal video is vastly improved, but is hindered by the frame rate stutter. When the battle first starts, there's something that just feels off in terms of intensity. I think some of it is due to the cgi shots and the still/smoothness they bring. The action is a bit subdued.

Audio Editing
There seems to be some audio inconsistencies and issues that stuck out. One example is when Spock says "their shields are going up". There is a loud static distortion for a split second. Some of the audio also has some doubling and/or high pitched sounds when inserted/extended scenes return to the original shots and some pops in the audio here and there. I assume these are due to the crossfading. I only point these out as reasoning for the score I gave.

The additional lines are interesting and give some added depth to characters, but struggled to establish themselves due to some audio level inconsistencies and their reliance on being added while some of the newer cgi scenes are shown (eg Sulu's mention of his desire to become a captain). The little additions that extend scenes also feel a bit off and take away from the flow of those shots. One such example is when Kirk tells Uhura to signal their surrender and then we get a looped piece of audio and a cgi Enterprise shot. It just feels a bit off in terms of the flow. Seeing that the narrative of this film is very visual and that the intent of this edit was to adjust that visual narrative, I felt it actually slowed the movie down a bit and was at times a bit distracting.

I have mixed feelings about this. It's a tall order to change/mess with what I feel is tied for the best Star Trek film and one of the better sci-fi movies ever made. I personally felt that the sourced computer generated ships and scenes did feel out of place with the original ILM work. The alternate takes of shots also had some struggle with fitting into the movie seamlessly. Some of the additional ship scenes did look pretty fantastic. My favorite shot is probably when the reliant pops up on screen in the nebula. It was like a Jaws moment with that external shot. It was almost like a jump scare. Unfortunately for me the rest of the lower quality cgi ultimately didn't stand up to the original source models. I also wonder if some more processing could be done to rework some of the fps issues with the cgi to help them gel more fully with the frame rate of the film. A valiant effort and a neat alternative experience.
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(Updated: December 05, 2022)
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Star Trek II Wrath of Khan is considered by most critics and fans the best of the original movie franchise (though my personal preference is Trek III ). It has a top notch story, solid performances and some incredible VFX Model Work by ILM. Yes, it is a medium budget movie, that re-used footage from TMP, but for me, that was never a distraction, as it all fell within the realm of acceptable visual continuity. For at the end of day, the original Wrath of Khan is a great looking movie.

So the concept of swapping out as many of the original VFX shots (with some audio work too) as possible with CGI, I found both surprising and exciting.

And having just finished watching Wraith's KHAN REDUX, I can say, as a Great Experiment, it was, as a certain Vulcan might describe it, a "FACSINATING" viewing experience.

Conceptually, I found it very interesting to see certain "what if" shots (Reliant launching from Space Dock) or classic shots from different angles or hearing previously cut lines of dialogue.

Unfortunately, the use of a myriad of fan VFX to create these changes significantly impacted my experience both narratively and entertainment-wise. The lack of a Consistent Visual Continuity continually broke my suspension of disbelief. As some VFX is borderline Studio Professional Grade, while others are far less polished. Some shots of the Enterprise are highly detailed, others are under rendered. In other instances, new CGI shots like Regula One poorly resemble their model counterparts. Additionally, the cutting back and forth from a CGI shot to practical model one in a single scene only reinforced for me how good the ILM work is, and how it has a texture and weight that is lacking in many of the new fan created shots. Also, the Frame Rate issue of many of the new shots I found to be very jarring and distracting at times.

This is not meant to be a negative review. As a technical experiment, an alternative viewing experience, this is very cool and creative. The amount of time and hard work that went into assembling and polishing it is very apparent throughout. Wraith is to be commended for his vision, passion and skill.

But as an actual movie experience, it does not entirely succeed for me, and only makes me appreciate the ILM mastery of the original even more.

Still, well worth checking out.
Good stuff. :)

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